It enabled people like me, a 10-year old on screeching dial-up connections in India, to follow a Beijing-based animator’s work through email-chain forwards and dodgy links.įlash and browser games are often seen as marginal to videogame histories, but the Flashers in China created shared memories for an entire generation. It’s hard to overstate how magical this aspect of the early web was. I didn’t know it then, but Xiao Xiao was a breakthrough hit of China’s so-called “Flasher Generation,” a rag-tag assemblage of young designers, illustrators and animators in the early 2000s who were using the then-new Flash platform to create games and craft weird experiments. It was the kind of mysterious oddity the web seemed built for, a proto-meme distributed like xeroxed zines via downloadable Adobe Flash files. ![]() This was the mid-2000s, and every Xiao Xiao drop, provenance unknown, came with immense anticipation.
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